![]() In general, the ‘default’ character classes work well, especially early. The exceptions being some of the later UCS missions, where your allies are crappy and need lots of repairing to stay in the thick of combat and the late game D13 Simulator mission where you are forced to split your squad into two teams of 3. But, one repair backpack per team served me well enough for the majority of the game. The sensor backpack is indispensable here. Finally, there are 1-2 plot missions later in the game where you have allied missle units, with very bad 3 move legs. ![]() If your missle guys have crappy legs and low movement, this strategy is even more useful. He soaks up the attacks and the missle guys can pound away with impunity. The theory being you boost the sensor guy’s evasion and send him to the front. ![]() ![]() However, later in the game you will get another character who comes preloaded with a missle weapon. The sensor backpack is something you can generally live without. ![]()
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